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Castle of Pixel Skulls releases on consoles!


Castle of Pixel Skulls, the fun (but tough as nails) retro-styled platformer game is releasing on Playstation, Xbox and Nintendo Switch this August!
 

The Netherlands – [July 20th 2021] –  2Awesome Studio (2AS) announces the console launch of Castle of the Pixel Skulls. The game will be available on Playstation, Xbox and Nintendo Switch for a retail price of 4,99 eur/gbp/usd. Pre-orders will be available on both Xbox and Nintendo Switch with  a 20% off discounted price. 
 
Pre-order periods:
 
  • Nintendo Switch: July 23th until August 19th
  • Xbox: July 28th until August 18th
 
Release dates:
 
  • Playstation: August 3rd
  • Xbox: August 4th
  • Nintendo Switch: August 6th


Castle of Pixel Skulls is a fun retro-styled platformer filled with fun and crazy hurdles. Play challenging levels in a race against time in order to escape. 


You play as an animated skeleton that wakes up in a haunted castle. In order to escape you need to overcome challenging levels full of enemies and traps while also racing against the clock to complete the levels as fast as possible. Spikes, fireballs, lava, timed platforms...everything in this castle is trying to kill you - will you have what it takes to survive?

 
Key features:

 
  • 4 different chapters with 10 levels each: a total of 40 levels full of madness and challenges!
  • Dangerous traps and enemies: spikes, fireballs, lava, timed platforms, skeletons, and more!
  • Timed levels: replay the levels as many times as you want and try to beat your previous score.
  • Classic arcade platformer playstyle: old school difficulty of classic NES platform titles. 
  • Simple and accessible controls.
  • Easy to play, hard to master.


Media Assets and Links

Castle of Pixel Skulls press kit
Other media inquiriescomms@2awesomestudio.com

About 2Awesome Studio
 
2Awesome Studio is an independent game development studio and indie publisher whose mission is to add awesomeness to reality by developing video games with new and addictive mechanics and finding games that are equally awesome to publish.