Comunicado de prensa

Flaming Fowl Studios - New Game - Konfronto

Flaming Fowl are excited to announce their new project, Konfronto. A sci-fi auto battler, pack filled with more parodies and puns than an episode of Red Dwarf.


Take command of your own intergalactic carrier, upgrading it with a wide array of deadly spaceships and weird and wonderful technology designed to obliterate anyone foolish enough to oppose you in asynchronous multiplayer.


The position of your cargo items can trigger awesome combos with each other or combine to create entirely new technology.  Hire crew to uncover rewards hidden in derelict areas of your Carrier then put them to work flying your starships.


All of this results in billions of possible combinations, meaning that each run will always be different.


Craig Oman, CEO of Flaming Fowl Studio, said about the announcement: “Oh my god, why did I get into this industry?! I should have listened to my mum and got a real job…”


Konfronto is available to wishlist on Steam now and will have a demo available at the Steam NextFest in October.

 
Creative Director, Mike West, highlighted the importance of the Steam event “NextFest is a huge opportunity for devs that are self-publishing like ourselves, we really hope the community enjoys what we have made, or at the very least they pretend to enjoy it if they are streaming.”

 
Links: Steam, Discord, Facebook, Twitter (I’m still not calling it X)

 
About the Developer
Flaming Fowl Studios is an independent game studio, rising from the ashes of the renowned Lionhead Studios, and previously developed Gloomhaven. Our company goal is to build deep and interesting strategic experiences with fascinating twists and a healthy dose of humour. We also aim to include our fans and customers in the development process and by working together we hope to create something special.


About the Publisher
Eh well it’s just us again actually. Most publishers seem to be hibernating this year so we figured we would just do it ourselves. It doesn’t seem that hard so far, you just have to write the occasional press release and not say anything stupid.