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25TH ANNUAL D.I.C.E. AWARDS CELEBRATES BEST GAMES OF 2021

It Takes Two Named Game of the Year by Academy of Interactive Arts & Sciences, While Ratchet and Clank: Rift Apart Snagged Four Wins

LAS VEGAS (Feb. 24, 2022) – The votes have been counted, and It Takes Two, a cooperative platforming journey where players control a couple going through a divorce that takes a fantastical turn, was named the Game of the Year at the 25th D.I.C.E. (Design, Innovate, Communicate, Entertain) Awards. Hosted by the Academy of Interactive Arts & Sciences (AIAS), members of the interactive entertainment industry gathered this evening at the Mandalay Bay Resort in Las Vegas to celebrate the best achievements of 2021, crowning winners in more than 20 different categories.


The D.I.C.E. Awards are held annually by the AIAS, the game industry’s 30,000-member non-profit organization dedicated to the advancement and recognition of the interactive arts. 


“We are thrilled to celebrate a special 25th edition of the D.I.C.E. Awards by honoring our past legacy as well as bringing together interactive entertainment industry members to celebrate creators who continue to amaze us all with their talent, passion, and perseverance,” says Meggan Scavio, Academy of Interactive Arts & Sciences president. “On behalf of the Academy, congratulations to all of the incredible 2021 nominees and winners chosen by their peers.”

 
The night honored multiple industry leaders, including Ed Boon (NetherRealm Studios), who was the 2022 Hall of Fame inductee, and Phil Spencer (Microsoft Gaming), who received the Lifetime Achievement Award. There were also a variety of stellar games honored across 23 award categories, with a few notable multi-award winners, including:
 

  • Ratchet & Clank: Rift Apart led the pack with four wins for Outstanding Achievement in Animation, Outstanding Achievement in Art Direction, Outstanding Technical Achievement, and Family Game of the Year. 
  • It Takes Two had two awards, winning for Game of the Year and Outstanding Achievement in Game Design. 
  • Other top honorees were:
    • Deathloop for Outstanding Achievement in Game Direction.
    • Halo Infinite for Action Game of the Year and Online Game of the Year.
    • Lone Echo II for Immersive Reality Game of the Year and Immersive Reality Technical Achievement.
    • Marvel’s Guardian of the Galaxy for Adventure Game of the Year and Outstanding Achievement in Story.
    • Returnal for Outstanding Achievement in Audio Design and Outstanding Achievement in Music Composition.
    • Unpacking for Outstanding Achievement for an Independent Game.

 
The 25th Annual D.I.C.E. Awards ceremony included industry professionals who attended the event live for the first time since the start of the pandemic, and game fans worldwide who tuned in via livestream from media partner IGN. The Awards were emceed by six-time co-hosts Greg Miller, co-founder of the internet video show and podcast Kinda Funny, and Jessica Chobot, co-host of Expedition X on the Discovery Channel. 

The complete list of winners is below, and is also on the AIAS website:
 
Game of the Year
It Takes Two
 
Outstanding Achievement in Game Direction
Deathloop
 
Outstanding Achievement in Game Design
It Takes Two
 
Outstanding Achievement in Animation
Ratchet & Clank: Rift Apart
 
Outstanding Achievement in Art Direction
Ratchet & Clank: Rift Apart
 
Outstanding Achievement in Character
Resident Evil Village - Lady Dimitrescu
 
Outstanding Achievement in Original Music Composition
Returnal
 
Outstanding Achievement in Audio Design
Returnal
 
Outstanding Achievement in Story
MARVEL's Guardians of the Galaxy
 
Outstanding Technical Achievement
Ratchet & Clank: Rift Apart
 
Action Game of the Year
Halo Infinite
 
Adventure Game of the Year
MARVEL's Guardians of the Galaxy
 
Family Game of the Year
Ratchet & Clank: Rift Apart
 
Fighting Game of the Year
GUILTY GEAR -STRIVE-
 
Racing Game of the Year
Forza Horizon 5
 
Role-Playing Game of the Year
Final Fantasy XIV: Endwalker
 
Sports Game of the Year
Mario Golf: Super Rush
 
Strategy/Simulation Game of the Year
Age of Empires IV
 
Online Game of the Year
Halo Infinite
 
Immersive Reality Technical Achievement
Lone Echo II
 
Immersive Reality Game of the Year
Lone Echo II
 
Outstanding Achievement for an Independent Game
Unpacking
 
Mobile Game of the Year


Pokémon UNITE
 
Since 1996, the D.I.C.E. Awards have recognized outstanding games, individuals and development teams that push the boundaries of technology, creativity and artistic expression in the worldwide interactive entertainment industry. The Academy’s 30K+ members, comprised of the interactive publishing and development communities, recognize excellence in 23 different interactive game categories in one of the highest forms of recognition in the industry. Titles were played and evaluated by members of the Academy’s peer panels to determine final nominees. These panels, one for each award category, are composed of the game industry’s most experienced and talented experts in their chosen fields. Winners are determined as part of a confidential voting process and are revealed on the evening of the show. A list of all the peer panelists can be found at this LINK.
 
About Academy of Interactive Arts and Science
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The organization has more than 30,000 members. The mission of the AIAS is to promote and advance the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and host an annual awards show, the D.I.C.E. Awards, to enhance awareness of the interactive art form. 
 
The prestigious D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future.
 
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